Friday, 30 November 2007


We tried importing the character into Vue 6 as a DXF and FBX file which didn't work. One version of the file resulted in a deformed monster of the man who didn't move and the other got imported as a single frame which could not be animated in Vue 6. We also tryied importing to 3d Max and then exporting it to Vue 6, however the character appeared as squares when we exported it from the Maya format for some reason.

We wanted to use Vue 6 because of the ease of creating realistic, dynamic lighting conditions but we're having so many problems do it that we decided it's best to keep it in Maya and keep the Vue 6 scene renders as concept art.

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